Saturday, March 26, 2016

Week 10

Market Share Game - new version in May.

Enterprise - lots of examples of children doing small and large things.  How can we encourage this?  

Maori aspect of entrepreneurial opportunities = issues in seed funding, differences in how a business might run/work etc

Teaches himself - started uni very young - changed the way that he was educated.

Lean Canvas
Use in assignment??
Business Plan - gives a better understanding of critical factors and make decisions to help build and to understand opportunities etc
Social Enterprise - photo

Social Lean Canvas - TOMS Shoes
A tool designed to help social entrep understand and build great business models.

“Start small but do something”
From video interview Mindlab

“You can’t find a model that ticks every box - be flexible and get on the journey”

assignment
  • google post - David
  • could be something you did last term or something you could do in the first weeks of school. (Use a new tool with kids, …) doesn’t need to be big.
  • Lean Canvas will help us to look at the DCL 1 inovation as DCL 2 could build on this.
  • Lean canvas can be used and attached as a separate attachment
  • feedback from parents, kids, teachers can be used as evidence in critique
Guidance Notes for DCL2 Assignment - November 2015 Intake

We expect that your DCL2 innovation would follow on from your DCL1 proposal. However if you have changed your mind and try out a different innovation, then that is OK.

You will have looked at using a Lean canvas for your DCL2 assignment in class. You do not have to use this for your actual assignment but we would encourage you to do so, it might help you to explain the innovation in short or critique it. If you use it, remember to keep it lean.

If you choose to use it in your assessment, you might want to hand it in as a separate document, with your video presentation or essay. This could help the assessors to read it through, since it may be more readable than simply embedding it as part of an essay or video.

If you need a little longer to try something out in the classroom, don’t forget you can apply for a 2 week extension. Extension doesn't affect your grade, and all you need to do is to fill in that form.

Remember that the innovation can be either big or small. It might even be something that you implemented during the course of a single lesson. The main thing is to have to courage to critique it, to explain what you have done and what could be learned from it. Remember that your fellow students on The Mind Lab course could also help you with the critique. Their feedback can be part of that data you need to provide.

If you want to use Turnitin as a formative assessment tool to check your writing and referencing before you hand in your assessment you are welcome to do so, but this time it is not a requirement.
From Google +

Check last weeks stuff - real word assessment  #real world assessment

REAL WORLD problem solving - photo
Real world situations make more sense to kids.

Characteristics - photo
Are experienced by real people, have solutions for people other than teacher, have a context, have data

Crowdsourcing - can be used to collect resources, ideas, feedback…  (padlet??)
Christchurch volunteer army is a good example

google trends - will check to see how often a topic is searched over time.

Hackidemia - our mission is to enable creative making for social impact
create projects to solve grand challenges

VRSE - great VR content

Openidio - 3-5 month creative challenges
  • use design challenges for social good

Innocentive - challenge centre

IDEA Springboard - put things you are interested in and it will come up with challenge for you

Thingful -
Instagrok - discover the joy of learning.  Put in a word and it will show you a mindmap related to that.

Zooniverse - real people powered research.  online science investigations.  
zooniversPassw0rd

NZ Garden bird survey and nature watch - in NZ real science…

crowdfunding - search for an education related project.  What would make it appealing, post to google+

Ocean Clean Up project - videos online
Started as a school project - is now a real thing

Crowd funding - what do the funders get out of it??

HOMEWORK
Lean education - If learning is to be real world and entrep perhaps it should be modelled on innovative practices from industry.

Lean Education video - DCL Portal week 11
Prepare 1 critically reflective question to share with class

DCL Course Notes Week 10
Problem-solving tasks require students do some or all of the following
  • investigate the parameters of the problem to guide their approach
  • generate ideas and alternatives
  • devise their own approach, or explore several possible procedures that might be appropriate to the situation
  • design a coherent solution
  • test the solution and iterate on improvements to satisfy the requirements of the problem.
Real-world problems are authentic situations and needs that exist outside an academic context 
Real-world problems have all of the following characteristics:
  • Are experienced by real people. For example, if students are asked to diagnose an ecological imbalance in a rainforest in Costa Rica, they are working with a situation that affects the real people who live there.
  • Have solutions for a specific, plausible audience other than the educator as grader. For example, designing equipment to fit a small city playground could benefit the children of the community. 
  • Have specific, explicit contexts. For example, developing a plan for a community garden in a public park in their town has a specific context; learning which vegetables grow best in which parts of one’s country does not.
  • If students are using data to solve a problem, they use actual data (for example, real scientific records of earthquakes, results of their own experiments, or first-person accounts of an historical event), not data developed by an educator or publisher for a lesson
Crowdsourcing for Problem-solving
Crowdsourcing is the practice of engaging a ‘crowd’ or group for a common goal, such as innovation, problem solving or efficiency.
Can take place on many different levels and across various industries. Thanks to our growing connectivity, it is now easier than ever for individuals to collectively contribute, whether with ideas, time, expertise, or funds, to a project or cause.
If you want to learn when 'crowdsourcing' became a trend, maybe you'd like to look at a real data Google shares with us? You could also combine that with other search trends? https://www.google.co.nz/trends/explore#q=crowdsourcing  
Hackidemia
http://www.hackidemia.com/workshopsA mobile invention lab that enables future changemakers to access and create a hands-on STEAM education that will enable them to solve specific challenges by developing and testing creative solutions and physical artifacts.
Global workshops fostering collaboration between schools, tech companies and kids in the development of 3D-enabled curricula, tools, and learning environments for the 21st century learner.
Openideohttps://openideo.com/Uses the ideas of Design Thinking. Join a global community to solve big issues “How might we…” challenges for social good in different phases (Research, Ideas, Feedback, Refinement, Final feedback, Top ideas, Impact)
Innocentivehttp://www.innocentive.com/Provide ideas and solutions to important business, social, policy, scientific, and technical challenges
Idea Springboardhttps://www.googlesciencefair.com/springboard/en/IDEA Springboard - GOOGLE Science fair -
Use this search tool to help you come up with a project that you'll love working on
Thingfulhttps://thingful.netThingful® is a search engine for the Internet of Things, providing a unique geographical index of connected objects around the world, including energy, radiation, weather, and air quality devices as well as seismographs, iBeacons, ships, aircraft and even animal trackers
Instagrokhttps://www.instagrok.comOur mission is to help everyone discover the joy of learning and empower them to be lifelong learners. So we are dedicated to building innovative technology to enable engaging, safe and personalized learning.
Zooinversehttps://www.zooniverse.org/projectsThe world’s largest and most popular platform for people-powered research. Research is made possible by volunteers—hundreds of thousands of people around the world who come together to assist professional researchers. Our goal is to enable research that would not be possible, or practical, otherwise. Zooniverse research results in new discoveries, datasets useful to the wider research.
New Zealand Garden Bird Survey and NatureWatch
You can help to discover and learn more about NZ garden birds by participating in this citizen science project or you can record what you see in nature, meet other nature watchers, and learn about the natural world at the http://naturewatch.org.nz/.
LDC Course Notes Week 10
If the skills students learn are aligned to growth industries and sectors where there is greatest job security, entrepreneurship would become a core subject for all students.
More and more young people are using crowd funding platforms such as pledgeme.co.nz or kickstarter.com to gain public support to seed fund new start ups and early expansion plans for businesses.
Other ideas that students can use to build an understanding of business, entrepreneurship, marketing, target markets, sales, budgeting and economics include:
1. Creating a online shop on a low cost platform such as etsy.com Online shops can allow students tosell items as diverse as art, crafts, digital assets such as Minecraft characters and simple services eg. car grooming, garage sorting, pet minding etc
2. Set up a school-wide or community-based pop-up fair where parents with businesses can sell slow moving or end of line products by hiring a stand where the community can shop.
3. Create a community garden at the school and grow vegetables for sale at farmers markets or to parents. Choose seasonal items that make for great after school snacks (for parents to buy) such as strawberries and carrots.
The NZ Curriculum - Education for Enterprise
Education for Enterprise is about promoting an approach to learning – one that is real, relevant, and gives students responsibility for their learning.
The Vision of NZ Curriculum (2007) states the challenges for schools in preparing young people who will:
  • be creative, energetic, enterprising, and entrepreneurial
  • contribute to the well-being of New Zealand
  • seize the opportunities offered by new knowledge and technologies to secure a sustainable social, cultural, economic, and environmental future for our country.
Education for Enterprise provides students with opportunities to:
  • become engaged in their learning through school/community partnerships
  • apply their curriculum knowledge and skills to real contexts
  • use initiative and be resourceful
  • gain NCEA credits at the same time as developing the key competencies in senior secondary schooling
  • have a better understanding of the world outside school.
Maori aspect on entrepreneurial opportunities
“It was thought that Māori are not encouraged to take the right subjects at school to prepare for entrepreneurial success later on. Furthermore, Māori are not exposed to business when growing up, unlike many non-Māori children whose parents work and own businesses. Therefore, the basics of business and entrepreneurship are not instilled in Māori from an early age. A recommendation from the interviews was to increase Māori awareness and exposure to business activity in order to assist Māori in obtaining the mindset and skills needed to successfully exploit entrepreneurial opportunities.” (Dawson 2012, p.154)
“Entrepreneurship education as early as pre-school, family involvement in the education process, and the encouragement of formal and informal education avenues were suggested in the interviews to enhance the educational attainment of Māori entrepreneurs. These recommendations could be included in changes for future strategies and practices within the education system. The changes could assist Māori to acquire the knowledge and skills needed to develop successful entrepreneurial ventures.” (Dawson 2012, p. 155)
Dawson, B. (2012). Māori entrepreneurship: A Māori perspective (Doctoral dissertation, Auckland University of Technology).
Social enterprise
Social enterprise is an organisation that applies commercial strategies to maximise improvements in human and environmental well-being - this may include maximising social impact rather than profits for external shareholders. 
Lean canvas as a planning tool
Social Lean canvas is a tool designed to help Social Entrepreneurs understand and build great business models. It is an adaptation of Ash Maurya’s Lean Canvas (leancanvas.com) which he in turn adapted from Alexander Osterwalder’s Business Model Canvas (businessmodelgeneration.com) (and is likewise licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License). We've made you a The Mind Lab by Unitec DCL Lean Canvas which is hopefully useful tool for your DCL2 and LDC2 assessments, but using it is optional.
In DCL2 this might help you to explain the innovation in short or critique it, and in the LDC2 it could work as a planning tool. With this you could introduce your idea in a lean way before focusing on your leadership and research related analyses in the essay or video presentation. Remember to keep your Lean canvas lean!
Resources for teachers and students 
Crowd funding in New Zealand
Environmental Crowd funding projects in Australia and around the world
Market $hare
"I originally designed the Market Share game to help entrepreneurs learn more about business. Particularly those who haven't had much in the way of business training. As the game developed we realised that it offered other benefits and provided learning outcomes for students of colleges and universities. And from very early on in the development of Market Share we realised that our purpose was to
  • grow our economy through business education,
  • help entrepreneurs build better businesses and 
  • increase the financial literacy of our next generation.
There is a new version of this board game coming up in May! If you are interested ordering the game (at teacher-price), you can share your contact details with Nick at: http://tinyurl.com/marketsharegame

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