Saturday, March 26, 2016

Week 12 - Design Thinking

Design Thinking in the Classroom

Human centered.  helping people to articulate the latent needs they may not even know they have (Brown, 2009, Change by design. How design thinking transforms…)

Focus away from product and on the people.

Design thinking = watching people in daily lives and figuring out what they are not doing/saying = standing in the shoes of others.

Prototyping = “Like every other kid I was thinking with my hands…”
Brown 2009 p88

Standford D school   http://dschool.standford.edu.dgift
Virtual crash course in design thinking.
handouts
  • redesign the gift giving experience…
  • ...1-7

Empathy -
Define - problem statement
Ideate - brainstorm
Prototype - test concepts
Test - with users
This is a set of mindfulness-es rather than a set of linear steps.

Think about the last gift you gave.
Redesign the experience so that giving the gift is a better experience next time

Reflective questions from activity - photo

Why do we need this?  What does it add to ‘being creative’.
  • being wrong is right - you have lots of ideas and one of them might be right.
  • focus groups ask what people want but don’t always result in giving them what they need.
  • efficiency as well as product
  • don’t whinge just do something
  • if you think you can or think you can’t you’re probably right
  • servant leader = starts with others needs

  • don’t assume you know the problem
  • prototype early so we can use feedback to improve
  • design thinking is about never believing you’ve found the right answer - there’s always an even better way of doing it.  Being uncomfortable with the status quo/way of doing because we want to see something done about it


#(ideate, empathise… whatever phase)
How might this phase be beneficial in your practice?
How might you implement it (other variations) into your practice?

#Test  
Gaining feedback and being able to tweak based on this.
# Empathy  
Putting yourself in other people’s shoes

Review staff appraisals etc
Redesign playground games for kids with mobility issues
Redesign playground for “ ”


Meinel and Leifer - four principles - photo

KEEP IT REAL!!!!

Could use this video as a base to getting kids to give feedback on our DCL innovation.

Homework: Design thinking

Could use design thinking approach for next LDC assignment

Fullans five components - LDC2 (photo)

Rogers adoption of innovation adoption lifecycle (photo)

Teachers are change makers. We can’t blame others.

LDC2 is a 6 month plan - innovate and change your change initiative

They want to see Rogers theories etc coming through in our work

DO YOUR HOMEWORK - photo
Slideshare

If you only remember a few things… (photo)




DCL Course Notes Week 12
Change by Design
Tim Brown, CEO of IDEO, has written the book about Change by Design (2009). According to him Design Thinking is Human-centered: ‘The basic problem is that people are so ingenious at adapting to inconvenient situations that they are often not even aware that they are doing so. Our real goal is helping people to articulate the latent needs they may not even know they have’.
Observation is important too: ´When we observe people going about their daily lives, what is it that they don’t do or don’t say?´ as well as empathy, or as Brown calls it: 'Standing in the shoes of others'. Brown talks a lot about the importance of prototyping, because:‘Like every other kid, I was thinking with my hands…’. If you want to hear him talking about his book, we recommend you listening to this radio show.
Useful resources
Teaching Practices that encourage Design Thinking
Immersion:
Have students work together in small collaborative groups to do a deep dive into the subject/topic area. Ask the students to undertake research, observation and develop questionnaires or evaluate data to gain a technical, personal and community views on a topic.
Inquiry-based Feedback:
Instead of value-based feedback, inquiry based feedback coupled with observation encourages a more open-ended and in-depth approach to learning. Students are encouraged to minimise expressing their likes and dislikes, and encouraged to first spend time silently observing, and then asking questions prefixed by phrases such as "I noticed that...," "why," and "how."
Before this process begins ensure students brainstorm ways to gather information. For example:
  • Research that includes eBooks, case studies, experiments, data, academic papers etc
  • Observation that includes personal viewing, filming, online videos, documentaries, recorded interviews
  • Questionnaires that includes personal questionnaires, online surveys, research and data including census, government agency information, non-government organisation data, OECD reports etc.
Synthesis:
Have students deduce interesting gaps to explore, problems to solve or opportunities to solve, using the information they have gathered from their immersion process.
Ideas on how to gain a new perspective
  • Put visuals on the wall which relate to the topic but at the fringes of the core subject.
  • Ask new questions. Create a how, when, why, what, who question and define the answers.
Note: Ask "thinking" questions – don’t make suggestions. Instead of asking questions to which there is a correct answer, ask students to create the problem. For example instead of saying"Does your girl need ears?" A thinking question would be, "What kind of music does your girl like to listen to? How can she hear the music?"
Students should pose their problem by first tapping into their own wishes and goals that might have real-life results or be largely theoretical and in end in the modeling stages. Such questions such as "How can we grow vegetables without using pesticides?" And, "How can we feed the world's population in a sustainable way?" Both encourage students to think divergently.
Questions, not suggestions, allow personal ownership based on observing, on experiences and on the imagination.
Zoom out:
Put the subject/topic in the centre of focus and scale out to the next logical layer. For example if the topic was endangered tigers of India, scale back and look at the life of poachers, the local communities, the black market skin/medicine customers etc. Explore each logical layer of influence as you scale back from the heart of the topic to develop a macro view of the subject.
Ideation, Prototyping and Feedback:
Have your students test ideas, solve a problem and extend their understanding without focusing on the ‘right’ answer. This part of the Design Thinking process
helps student to 'hold their ideas lightly' in order to review and gain feedback from other student groups and their teacher/s.
The emphasis is on thinking skills and mindsets that allow students to create early and often, adjusting the course of their learning and applying an iterative approach to outcomes that is tweaked from the input of feedback.
Note: Nurture a culture of divergent thinking. Encourage students to be choice makers. Ask students ‘what their work needs’. If a student asks for help, assist by asking the child to give several of their ideas to discuss..
Implementation or Display:
As ideas and defined the Design Thinking process moves to the celebration stage where concepts are shared. In this stage have students talk to the group about the changes they applied in their approach, what they reflected on, what evidence they found to support their findings and what new knowledge they gained or shared.
The quick list to Design Thinking
  • Make learning hard enough to be challenging
  • Encourage experimentation as part of the learning process and ask the student groups to select the best idea or discovery that comes out of experimentation and well as selecting the one idea they felt was their best solution.
  • Affirm and celebrate mistakes as learning. A lack of mistakes is an indication of "playing it too safe." Many new ideas emerge from mistakes and solutions to mistakes.
  • Do not penalise mistakes but rather help students to make discoveries from them.
  • Emphasize the importance divergent approaches by changing habits of work. Have students work in different places, spaces and different groups.
  • Encourage creative peer interaction where children are coached to cooperate and compete with peers in demonstrating divergent thinking and outcomes 
Homework for next week (Inquiry Learning)
Prepare for next week's session by sharing the model you (or your school) use for a Inquiry learning? Add it to this slide set (as a picture, text or links)http://tinyurl.com/tmlmodels
Check if someone has added it there already, if so, it is enough if you add or comment on that slide. We’ll base next week’s lesson on these models! So make sure yours is there also!
LDC Course Notes Week 12
Design Thinking in Leadership
Design Thinking argues very convincingly that we would need to provide more time for the discovery, interpretation, ideation, experimentation and evolution of ideas, both for students and for teachers. 
Instead of looking at what assets a company has to create a product, leaders who use design thinking first ask what their clients require and then identify how the organisation can fulfill those needs. Research, interviews and first-person observation identify problems that need solving, which in turn inform the products and services a company develops using creative thinking and diverse perspectives. For learning, design thinking could apply to how programs and learning tasks are developed and delivered. We shouldn't just teach design thinking to our students, but we should use it to create our projects and learning tasks.
This approach is said to help leaders by removing the taboo of creativity. According to Dr Jeffrey Sanchez-Burks, Design Thinking shrinks innovation to something that doesn’t require a massive strategic change in an organization, but can be applied every day; from how might we better communicate within a team to how might we increase our ability to identify new learning potentials and trends.
'How Might We'? 
According to IDEO (http://www.designkit.org/) every problem is an opportunity for design. By framing your challenge as a How Might We question, you’ll set yourself up for an innovative solution.
  • Start by looking at the insight statements that you’ve created. Try rephrasing them as questions by adding “How might we” at the beginning. 
  • The goal is to find opportunities for design, so if your insights suggest several How Might We questions that’s great. 
  • Then take a look at your How Might We question and ask yourself if it allows for a variety of solutions. If it doesn’t, broaden it. Your How Might Weshould generate a number of possible answers and will become a launchpad for your Brainstorms. 
  • Finally, make sure that your How Might We’s aren’t too broad. It’s a tricky process but a good How Might We should give you both a narrow enough frame to let you know where to start your Brainstorm, but also enough breadth to give you room to explore wild ideas.
Four principles to Design Thinking (According to Plattner, Meinel and Leifer)
  1. The human rule – all design activity is ultimately social in nature
  2. The ambiguity rule – design thinkers must preserve ambiguity
  3. The re-design rule – all design is re-design
  4. The tangibility rule – making ideas tangible always facilitates communication
Rogers’ adoption of Innovation Adoption Lifecycle
Like innovations, also adopters have been determined to have traits that affect their likelihood to adopt an innovation. A bevy of individual personality traits have been explored for their impacts on adoption, but with little agreement. Ability and motivation, which vary on situation unlike personality traits, have a large impact on a potential adopter's likelihood to adopt an innovation. Unsurprisingly, potential adopters who are motivated to adopt an innovation are likely to make the adjustments needed to adopt it. 
Rogers outlines several strategies in order to help an innovation reach this stage, including when an innovation adopted by a highly respected individual within a social network and creating an instinctive desire for a specific innovation. Another strategy includes injecting an innovation into a group of individuals who would readily use said technology, as well as providing positive reactions and benefits for early adopters. 
Leading in a Culture of Change
If you haven't yet read Michael Fullan's book "Leading in a Culture of Change", we warmly recommend it. Fullan has written expansively about educational change and how to manage it. Since "Change is a double edged sword... for better of worse, change arouses emotions", it hopefully helps in your LDC2 planning that you are ok with your and others emotions.
He has proposed (2001) that leaders would become more effective with their efforts to lead in a culture of change if they would be constant in their efforts to establish these five components of leadership:
  1. Moral Purpose: A commitment to betterment and improving life
  2. Understanding Change: A culture of change consists of great rapidity and non-linearity on the one hand and equally great potential for creative breakthroughs on the other. The paradox is that transformation would not be possible without accompanying messiness.
  3. Relationships, Relationships and Relationships: How people interact with each other and the trust and loyalty they are able to create is essential to the success or failure of a change.
  4. Knowledge Building: The process of a person taking information in and creating an understanding that is then used in society.
  5. Coherence Building: Accepting that change is inevitable and can be positive, this is helping everyone make sense of the ’messiness’ that comes along with the changes that are being experienced.
Possible resources (available online via the Unitec library)
Fullan, M. (2001). Leading in a Culture of Change. Wiley & Sons.
Harris, A., Jones, M. & and Baba, S. (2013). Distributed leadership and digital collaborative learning: A synergistic relationship? British Journal of Educational Technology 44(6), 926-939
Kilko, J. (2015). Design thinking comes of age: The approach, once used primarily in product design, is now infusing corporate culture. Harvard Business Review, 93(9), 66.
Nichols, J. (2010). Teachers as Servant Leaders. Rowman & Littlefield.
Papa, R., Mullen, C. & Creighton, T. (2012). Educational Leadership at 2050: Conjectures, Challenges, and Promises. R&L Education.
Plattner, H., Meinel, C., & Leifer, L. (Eds.). (2010). Design thinking: Understand–improve–apply. Springer Science & Business Media.
Robinson, V. (2011). Student-Centered Leadership. Wiley.
Schleicher, A. (2012). Preparing Teachers and Developing School Leaders for the 21st Century: Lessons from around the World. OECD Publishing.
Whitaker, T. (2013). Leading School Change: 9 Strategies To Bring Everybody On Board. Taylor and Francis.

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