Saturday, March 26, 2016

Week 3 - Augmented Reality

Week 3 Augmented Reality etc


The New Reality
  • We don’t know what the future looks like.
  • out of all 12 year olds only 4% have been inside a bank.
  • lots of disruption to our ‘normal’ services (post, banking, supermarket shopping, publications, advertising, books, maps, travel, ...)
  • What you never thought would be possible is now possible - camera in a phone, driverless cars, size of phones, send nike pics of your feet and they can build feet around a 3d model of our feet etc)
  • one billion more people in the world between 2006 and 2020 = competition from everywhere around the world not just the people at school with you
  • Attempts to cover the world in wifi - big guys Apple, google...- are in a race to do this
  • Self education is now the gateway to the world
  • tiny tasks that are easy to succeed build on to one that is a tiny bit harder…
  • If every kids has a device and access to internet (access to everything) what is the role of key competencies?
  • collaboration skills/tools are needed online too
  • Does your choice of career path mean that you don’t have to learn about technology?
  • Uber driver (people driving own car as taxi collective online - gps etc) everyone chooses own pick up/taxi etc.  Cheap. Uber takes part of the money but uses it to improve services.  Pretty impressive but driverless cars are on the horizon.
  • What opportunities and risks are there for tomorrow’s students
  • Google glass - iOptik (contact lenses)
  • Magic leap - company that make games


Augmented Reality Vs Virtual Reality
Augmented = still in the real world
Virtual = totally wrapped up in the computer world
  • Augmented reality books (guinness world has one)
  • holo lens and smart helmets (videos in the portal)
  • Oculus rift - google cardboard much cheaper (nutrigrain box)
  • Interval training - zombie run
  • Playing + sightseeing = ingress.  Gives instructions how to find different scenic building or statues.  When you go near it you collect the ‘portal’.  Game is now owned by google and is connected to maps.  You can take ownership if the land.  If you join by December… you get extra points.
  • Anatomy 4D  Enchantium  Quiver - three augmented reality things to use.
  • Aurasma = student led conferences??


Task: make a trigger image and make a video introduction of ourselves
Aurasma
create an account
Create content for your aura
create a trigger image (be careful there are no shadows when you take the picture)
connect the trigger image and overlay (aura)


Shows green if image is detailed enough.
Use a device - instruction on phone
Could use aurasma as independent groups instructions.
USES
Use for student led videos - photo/self portrait of kid with a video explaining their learning.


Create artwork and view the process or an explanation of the meaning/message of the work
Who am I? digital Mihi
AR school newsletters
Play programme/bio
Maori words on the wall with students video overlay explaining the meaning
QR codes work just as well but doesn’t bring it to reality


Bring schools to life with aurasma
ipad4schools.org Richard Wells


More readings etc in the portal


Aurasma studio - on laptop
Can create more, add buttons to play things, 3d modelling, …


Need to create a class or school channel to be able to share with others


Virtual reality
Small world, minecraft, second life …
taking people into historical sites
Minecraft gallipoli museum Auckland - can be downloaded to minecraft accounts
The links between the sourcing of info and what they do on the screens is what makes good learning - purpose!


Models for implementing technology
innovative classroom culture - creating adaptive competence
General Competence = artists, free
Adaptive Comp = knowledge workers (innovate but meet predictable outcomes - rules etc)
Delivered comp = workers (preset goals and outcomes)


Substitute → Augmentation → Modification → Redefinition












TASK: Make a task using google maps or google earth
3 people in one group
Learning activity


Homework:
Do another groups activity
Rate against SAMR or TPACK rubric (handout) Where do you think it fits?
Give your feedback, justifications and ideas to the google doc as comments
What could the group do to improve (if not in redefinition or fit)


Strongly recommended we do this too:
Mobile learning survey - fill this in
Questionnaire about own key competencies - check email.

DCL Course Notes week 3
There are many approaches that can be used to bring learning to life through augmented reality 
  • A Student Photo Wall: Set up a display of student photos in the classroom linked to a personal student videos about the individual student that can be shared with parents and visitors.
  • Book Reviews: Have students record a video of themselves giving an review of a book. The trigger image to launch the video review could be the book cover, a picture of the student or an image they have drawn. Afterward, other students/teachers can scan the cover of the book and instantly access the review.
  • Parent or Inspiring Role message: Source a recording from an inspirational speaker or record a message from a parent/friend of the student that provides words of encouragement to the student. Attach a trigger image to student desks or cover of their books.
  • Year books/School magazines: Add an AR to printed school publications and include video profiles from sports events, school plays or award ceremonies as a rich memory of school activities.
  • Word Definition Walls: Students can record themselves providing the definitions to different vocabulary words on a word wall.
  • Lab Safety/Safety Messages: Put trigger images linked to safety videos around a science laboratory/workshop so that when students scan them, they can learn the different safety procedures and protocols within the learning environment.
Building a Community Garden - an innovation or not?
Innovation requires putting students’ ideas or solutions into practice in the real world. For example, it IS innovation if students design and build a community garden on the grounds of their school; just designing the garden is NOT innovation.
In cases where students do not have the authority to implement their own ideas, it is innovation ONLY if students convey their ideas to people outside the classroom context who can implement them. For example, it IS innovation if students present their ideas for building a community garden in a public park in their town to a local environmental group or to local officials, but NOT if students design a community garden for that public park and only share their plans with their teacher and classmates.
Innovation also benefits people other than the student; it has value beyond meeting the requirements of a classroom exercise. The townspeople who tend the new garden in the public park and the teenagers who attend the rewritten Shakespeare play benefit from students’ efforts, for example.
It also counts as innovation if students create a project for a science fair or submit an original poem to a regional poetry contest, for example, because the fair and contest are not educator-controlled and have real audiences who are interested in and may benefit from the students’ work.
Recommended Reading
Educational Technology and Mobile Learning
We argue that viewing AR as a concept rather than a technology is more productive. We identify features and affordances of AR systems and applications.
The instructional approaches adopted by an AR system are discussed.While AR offers new learning opportunities, it also creates new challenges.
We provide solutions for challenges and suggest directions for future research.
Augmented Reality in Education by Dr Mark Billinghurst

LDC Week 3 Course Notes
How do we ensure education evolves to reflect the needs of today and tomorrow?
Due to the rapid change and technological advancement, the demands and opportunities placed on our students are greater than ever.
Constantly changing networks (personal, social, and work) challenge students to process, learn, and respond to torrents of new information and new technologies.
How do we create an education system where learning is no longer the variable that is framed by the constant of a dated delivery model and restrictive learning times. Knowledge is now available everywhere, 24 hours a day so new models of education must recognise learning as a constant with delivery modes and learning times as the variables.
More effective education models are needed to expand learning beyond the school through connected networks that brings education opportunities together into a seamless, integrated experience.
In 2015 there is no reason why the abundance of resources and knowledge on the internet should be contained within a physical classroom, and there is little reason why a student should be confined to only taking courses offered by their school.
The notion of ensuring interchange and integration of learning networks and of the resources should underpin the construction of new education models.
Bringing education into the modern world will require increasing deconstruction of known models and the breaking down traditional silos. It is only when we turn the traditional model inside out that we will really be able to offer true education advancement.
Thought Provocations from the Media (recommended reading)
There is a widespread belief among teachers that students’ constant use of digital technology is hampering their attention spans and ability to persevere in the face of challenging tasks, according to two surveys of teachers being released on Thursday.
The researchers note that their findings represent the subjective views of teachers and should not be seen as definitive proof that widespread use of computers, phones and video games affects students’ capability to focus.
White Paper from Stanford University Students (recommended reading)
Overview: Living Digitally
“The digital revolution in education is only one part of the larger digital transformation of modern life. Every contemporary institution—the family and intimacy, the workplace, the global financial system, politics, religion, and the organizational web of civil society—is being remade through digital media. So too is the character of the modern self.” 1 Prof. Roy Pea presented the recurrent themes that categorize the digital transformation of modern life. The following is a discussion of these themes as they were taken up in class discussion and forum posts by students.
Molly Bullock, Julia Cambre, Kareem Edouard, Rene Kizilcec, Albert Lim, Jason Randolph 
SAMR
TPACK - Technological Pedagogical Content KnowledgeTPACK is a framework that identifies the knowledge teachers need to teach effectively with technology.The TPACK framework extends Shulman’s idea of Pedagogical Content Knowledge

TPACK activity types
Google Maps and Google Earth task
If you want, you can look at Thom Cochrane’s guide to creating a custom map http://tinyurl.com/tmlmaphowto or consider tour builder https://tourbuilder.withgoogle.com/

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